A spiritual successor, from the lead game designer of Heroes of Might and Magic III.
Amongst the Krasadox, Vulturians are frequently looked upon with distain. Despite their vital role on the battlefield, their ‘light’ nature and cowardly ‘bleed tactics’, make them dissimilar. Add to this, their ability to scavenge Energy from both Allied and Enemy corpses, and you have a Battlefield efficient Troop who benefits from indirect conflict.
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